Delilah Collins: Ground Up

Overview:

Ground Up is my first venture into game design for a team project in a professional environment. me and a team of 7 others produced a game over a period of 2 months with a 2 week planning period. it is a round based tower defense with real-time combat were you control a group of humans colonising an alien planet.

Responsibilities:

Project State:

The development period of Ground Up ended with the project in a mostly feature complete state. features included were:

Screenshots: