Buzzing Tunnels was a project i made for my narrative design module at AIE. for its mechanics it used the RPG codebase i developed linked on my github with a few bespoke mechanics for cutscenes, as well as survival mechanics(e.g. non-lethal food and hunger drain). it's story revolves around a man whos lost his memory waking up in a cave and slowly uncovering the reason why he's there!
The development period of Buzzing Tunnels was somewhat stunted as it was my first attempt at realising my narrative concepts. it is currently still somewhat active
but at the time of submisson to AIE I had only created two brief levels which contained two cutscenes, one dialouge tree, and one lore codex.
features upon submisson: